p.22 HANDHELD REMOTE CONTROL FOR YOUR COMPUTERIZED HOME
[author Steve Ciarciq]
Steve presents three schemes to conveniently send control data to the computer.
p.116 INTERACTIVE CONTROL OF A VIDEOCASSETTE RECORDER WITH A PERSONAL COMPUTER
[author Dr Richard C Hallgren]
Hardware and software link a Sony Betamax with an Apple II or TRS-80.
p.154 PILOT/P: IMPLEMENTING A HIGH-LEVEL LANGUAGE IN A HURRY
[author David Mundie]
Here's how to write a preprocessor in Pascal that translates the target language's source code into Pascal source code.
p.46 THE 1980 WEST COAST COMPUTER FAIRE: A Watershed Year for Personal Computers
[author Chris Morgan]
BYTE brings you pictures and comments about this record-breaking show!
p.56 SIMULATING HUMAN DECISION-MAKING ON A PERSONAL COMPUTER
[author Peter W Frey]
The development of "intelligent" computer game programs, such as Othello, is traced from the early studies of human subjects to the final strategy.
p.74 EDUCATION FORUM: BOOKS AS AN ANTIDOTE TO THE CAI BLUES or Take a Publisher to Lunch
[author Tom Dwyer]
A successful author presents the case for publishing a new breed of personal computer books.
p.86 EDUCATION FORUM: THE PERSONAL COMPUTER-Last Chance for CAI?
[author Lou Frenzel]
A brief history of computer-aided instruction is followed by speculation on its future.
p.98 EDUCATION FORUM: COMPUTER ILLITERACY-A National Crisis and a Solution for It
[author Arthur Luehrmann]
More people need to know how to use computers.
p.138 A PERSONAL COMPUTER ON A STUDENT'S BUDGET
[author J C Johnson]
Putting together a system by economical buying and building can be done.
p.175 THE MICROCOMPUTER IN THE UNDERGRADUATE SCIENCE CURRICULUM
[author W N Hubin]
The current status of the microprocessor in colleges is assessed.
p.198 THE USER'S COLUMN: OMIKRON TRS-80 BOARDS, NEWDOS+, and Sundry Other Matters
[author Jerry Pournelle]
Science fiction writer Jerry Pournelle begins a semiregular column of hardware and software reviews.
p.210 CREATING A FANTASY WORLD ON THE 8080
[author Robert T Nicholson]
Here are some valuable tips on designing your own Adventure game.
p.236 MICRO8: Using BASIC to Learn Assembly Language
[author Robert T Pickett III]
The BASIC program presented here simulates a very simple stored-program digital computer with its own assembly language.
p.6 Guest Editorial
Computers in Learning Environments, An Imperative for the 1980s
[author Dr Ludwig Braun]
p.20 BYTE'S Bits
p.20, 228 BYTE's Bugs
p.50 Product Description: The Apple III
p.104 Book Reviews
p.216 Technical Forum: Some More On Performance Evaluation
p.220 Clubs and Newsletters
p.224 Event Queue
p.230 Ask BYTE
p.250 Whats New?
p.302, 303 Unclassified Ads
p.303 BOMB, BOMB Results
p.304 Reader Service